Friday, March 28, 2008

Am-I-Dumb.com


Am-I-Dumb.com - Dumb Test

Tuesday, March 25, 2008

The Sims 2: Castaway [Cheat Codes]

from IGN

Enter these codes during gameplay without pausing:

To unlock Cheat Gnome: R1, L1, Dpad Down, Square, R2
The Cheat Gnome must be activated before any other cheats will work.

Fill All Motives: R2, Dpad Up, X, Square, L1

Max Current Inventory: Dpad Left, Dpad Right, Square, R2, Square

Max Relationships: L1, Dpad Up, R2, Dpad Left, Triangle

Give All Resources: Square, Triangle, Dpad Down, X, Dpad Left

Give All Plans: X, Triangle, L2, Square, R1

Set Skills: Triangle, L1, L1, Dpad Left, Triangle

Enter this after going into Fashion and Grooming panel on the Pause Menu:

Unlock Vest and Tanktop: Square,R2,R2,Triangle,D-pad Down

Tuesday, March 18, 2008

GTA: Liberty City Stories [Cheats and Guide]

CHEATS from IGN
Note: These are direct prints from the game's internal files. There is no L1 or R1 for the PSP, but these refer to the PSP L and R shoulder keys repsectively. Also, some cheats cannot be toggled. Save your game before trying them or you may get stuck with a cheat you don't want!

Weapon Set 1 UP, SQUARE, SQUARE, DOWN, LEFT, SQUARE, SQUARE, RIGHT
Weapon Set 2 UP, CIRCLE, CIRCLE, DOWN, LEFT, CIRCLE, CIRCLE, RIGHT
Weapon Set 3 UP, X, X, DOWN, LEFT, X, X, RIGHT
Get $250000 L1, R1, TRIANGLE, L1, R1, CIRCLE, L1, R1
Restore Armor L1, R1, CIRCLE, L1, R1, X, L1, R1
Restore Health L1, R1, X, L1, R1, SQUARE, L1, R1
Increase Wanted Level L1, R1, SQUARE, L1, R1, TRIANGLE, L1, R1
Wanted Level Never Appears L1, L1, TRIANGLE, R1, R1, X, SQUARE, CIRCLE
Weather: Sunny L1, L1, CIRCLE, R1, R1, SQUARE, TRIANGLE, X
Weather: Clear UP, DOWN, CIRCLE, UP, DOWN, SQUARE, L1, R1
Weather: Overcast UP, DOWN, X, UP, DOWN, TRIANGLE, L1, R1
Weather: Rainy UP, DOWN, SQUARE, UP, DOWN, CIRCLE, L1, R1
Weather: Foggy UP, DOWN, TRIANGLE, UP, DOWN, X, L1, R1
Spawn Rhino L1, L1, LEFT, L1, L1, RIGHT, TRIANGLE, CIRCLE
Faster Clock L, L1, LEFT, L1, L1, RIGHT, CIRCLE, X
Destroy All Cars L, L1, LEFT, L1, L1, RIGHT, X, SQUARE
Random Pedestrian Outfit L, L1, LEFT, L1, L1, RIGHT, SQUARE, TRIANGLE
Pedestrian Riot L1, L1, R1, L1, L1, R1, LEFT, SQUARE
Pedestrians Attack You L1, L1, R1, L1, L1, R1, UP, TRIANGLE
Pedestrians All Have Weapons R1, R1, L1, R1, R1, L1, RIGHT, CIRCLE
Faster Gameplay R1, R1, L1, R1, R1, L1, DOWN, X
Slower Gameplay R1, TRIANGLE, X, R1, SQUARE, CIRCLE, LEFT, RIGHT
Perfect Traction, Down=Car Hop L1, UP, LEFT, R1, TRIANGLE, CIRCLE, DOWN, X
Media Attention Meter L1, UP, RIGHT, R1, TRIANGLE, SQUARE, DOWN, X
Commit Suicide L1, DOWN, LEFT, R1, X, CIRCLE, UP, TRIANGLE
All Green Lights TRIANGLE, TRIANGLE, R1, SQUARE, SQUARE, L1, X, X
Aggressive Drivers SQUARE, SQUARE, R1, X, X, L1, CIRCLE, CIRCLE
White Traffic X, X, R1, CIRCLE, CIRCLE, L1, TRIANGLE, TRIANGLE
Black Traffic CIRCLE, CIRCLE, R1, TRIANGLE, TRIANGLE, L1, SQUARE, SQUARE
Spawn Trashmaster TRIANGLE, CIRCLE, DOWN, TRIANGLE, CIRCLE, UP, L1, L1
Cars Drive On Water CIRCLE, X, DOWN, CIRCLE, X, UP, L1, L1
Unknown X, SQUARE, DOWN, X, SQUARE, UP, R1, R1
Follow Me DOWN, DOWN, DOWN, TRIANGLE, TRIANGLE, CIRCLE, L1, R1
Bobble Head World DOWN, DOWN, DOWN, CIRCLE, CIRCLE, X, L1, R1
Upside Down DOWN, DOWN, DOWN, X, X, SQUARE, R1, L1
Upside Down X, X, X, DOWN, DOWN, RIGHT, L1, R1
Unknown UP, UP, UP, SQUARE, SQUARE, TRIANGLE, R1, L1
Unknown UP, UP, UP, CIRCLE, CIRCLE, X, L1, R1
Unknown UP, UP, UP, X, X, SQUARE, R1, L1
Unknown UP, UP, UP, TRIANGLE, TRIANGLE, CIRCLE, L1, R1
Change Bike Tire Size CIRCLE, RIGHT, X, UP, RIGHT, X, L1, SQUARE
Display Game Credits L1, R1, L1, R1, UP, DOWN, L1, R1
All Vehicles Chrome Plated TRIANGLE, R1, L1, DOWN, DOWN, R1, R1, TRIANGLE
by Edison Carter

Infinite Ammo CIRCLE, SQUARE, L1, L1, TRIANGLE.
by RCOOL93

Disable Collision Damage UP, UP, UP, L1, L1, R1, R1, UP, UP, UP. (Unverified)
by Deano.G7_buzzin


GAME GUIDE from IGN

Gives clear instructions on how to go about completing the missions: http://guides.ign.com/guides/723575/index.html


EuroTrip update: 3 meetings and we're up to Vienna nia.. still got Italy and rest of France. whooo excited bout the trip, but damn sian of planning..

Sunday, March 16, 2008

Patapon

If there is one genre that has really flourished on psp, it would be rhythm games. Titles like Lumines, beats, Parappa the Rapper, and Gitaroo Man have made the handheld a must-have for any fans of the rhythm genre. While all those games were fantastic titles, Patapon manages to blow them all away with some of the most unique rhythm-based gameplay you'll ever experience. Combining gameplay from a wide swath of genres, the developers managed to create a game that is part rhythm-based, part RPG, and part RTS. It's not always easy for developers to successfully combine genres to create a greater whole, but Patapon absolutely nailed it. There has never been anything quite like Patapon.

You play the roll of a long missing deity to a tribe of big-eyed warriors, called Patapons, who have been banished from their land and have lost the will to fight. In order to help the Patapons regain their former glory and achieve their final hope of seeing the mysterious 'it' at the end of the world, they need you and your mighty war drums to whip them into shape and get them motivated for some serious combat. To get the Patapons moving, you need to issue commands by pounding your war drums in the appropriate combination. Each drum is mapped to one of the psp's face buttons and require that you tap them in 4/4 timing to successfully issue your command. For instance, to tell your little warriors to attack, you would have to tap O,O,Square,O, or to advance, you would have to tap Square,Square,Square,O. As the game proceeds, you learn new commands. At least the game is smart enough not to throw them all at you at once. By the time you learn a new command, you'll already be fully adept at all the previous ones.

The core of the gameplay in Patapon revolves around three types of stages: hunting, battles, and boss fights. During a hunting level, your goal is to defeat as many animals as you can in order to get valuable ka-ching (the game currency), meat and resources needed to make new troops for your army. During a battle level, your goal will either be to fend off an enemy attack or invade their territory. It's during these levels that you're the most likely to find weapons and armor to upgrade your troops. The last stage type is the boss battle. Every four or five levels, you'll be confronted by a massive high-level boss who towers over your troops and laughs off their puny attacks. This is where you will have to be strategic about what types of troops, weapons, and tactics you will use, since the wrong choice can end up with all of your poor Patapons painfully eaten or crushed.

There are 6 types of Patapons in the game: archers, infantry, javelins, cavalry, huge brutes, and musicians (with deadly tubas). Each type has its own specific strengths and weaknesses, making each group deadly in some instances and next to worthless in other. Fortunately, it's pretty easy to figure out which troop type to use, thanks to the ridiculously detailed stats screen. There is a huge variety of funky weapons and armor in the game and 'rare item hunter' gamers will have a field day trying to track down all the rare and unique items buried within the game. The world in which the Patapons live is also packed with unique and fantastic looking venues, from flaming deserts to dilapidated ruins haunted by huge dinosaurs.

One major frustration with Patapon's gameplay is the lack of explanation of what to do. It is not uncommon to hit a level where you cannot proceed unless you have a specific miracle or item, and the game tends to do a horrible job at explaining where to go. I spent an hour trying to defeat a massively fortified castle, only to find out that I needed to go back a couple previous levels and kill a random gold bird which would give me a miracle I needed to destroy the fort. There was no indication from the game itself that I needed to do that though.. Still, this only slightly lessens the enjoyment of the game.

While much of the game is quite silly (especially the mini games), the way the game handles the actual conflict between the Patapons and their enemies is extremely interesting. Though you are out to regain the old glory of your tribe, the enemies are trying to stop you because they honestly believe you are savages, trying to bring around the end of the world. They will plead with you to stop, curse you for destroying the world, and will display acts of courage, selflessness and worry for their companions. In their eyes, you are the one trying to destroy the world. Watching the enemy soldiers refuse to retreat so that they can help defend their friends is surprisingly powerful. Patapon makes you think about the reasons behind your actions and the reality of your unending swath of destruction.

The maturity and intelligence in which the developers handed the story is worthy of applause and is yet another reason why Patapon is so amazing. In the end Patapon is a surprisingly long and deep game that is half the price of most psp games. A surprisingly potent story, mixed with the most unique and addictive gameplay, makes Patapon an easy recommendation to any psp owner.

Friday, March 14, 2008

Concert

concert last sat was great! yayy.. the juniors are good, i think we can dont go back to help le muhahah. we're not really needed anyway, feiling's just missing us haha..

me and yuqin really want to be at the reservation/ticketing counter next year. pls employ us, ntuco! afterall, we're accountants-to-be..

planning for the europe trip is harder than we imagined, from google-mapping to translating foreign phrases on babelfish.. 2 sleepless nights and we're only halfway thru the 13 cities to visit. but still... it's gonna be so *quotes jiakai* eggciting!!

Friday, March 7, 2008

The Golden Compass

Like Narnia, The Golden Compass is a game based on a film based on a fantasy novel, and it even goes so far as to summarily lift hunks of gameplay directly from the older title. Yet for some reason, the designers picked all of the bad stuff while leaving behind the good. And just for good measure, the psp version suffers from incomprehensibly awful glitches that essentially break the game.

If you aren't familiar with the accompanying film or the novel on which it is based, you will probably be rather confused by the game. As Lyra, you seek to save your friend Roger from the grasp of evil folkloric kidnappers known as Gobblers. Lyra is accompanied by her daemon, Pan, who is the physical embodiment of Lyra's soul, and she is occasionally joined by a hulking armored polar bear named Iorek. Lyra also possesses an instrument (the golden compass of course), which can answer any question that she asks it. You'll figure out what's going on piecemeal and with the help of short clips from the film. Yet, you'll likely never care about Lyra or her companions, and important chunks of exposition are completely glossed over, leaving you wondering what's going on or why you should care.

Gameplay is a mess. There are a lot of ideas at work here, but none of them pan out particularly well. First, exploration. You spend a lot of time roaming about doing busywork, particularly in an insanely long and boring sequence on the Gyptian vessel. The highlight during this level is... ...mopping the deck. =\ In other levels, these tasks may have you hiding under furniture or throwing snowballs, but none of them are interesting. They are also generally sliced up by cutscenes and other gameplay mechanics. Platforming ushers in more mediocrity. Granted, there are some nice ideas here. Lyra can use Pan as a grappling hook and latch on to poles for simplified Prince of Persia-inspired swinging, which allows the duo to glide for short distances. There are also beams to keep your balance on as you cross, though these moments seem to take forever because Lyra walks across them so slowly. The controls are superloose, which is deadly on the dock level--one of the dumbest platforming sequences ever concocted. Not only do the slippery controls make Lyra a pain to maneuver, but you can't manually control the camera, which makes it impossible to judge distance. Even worse, the camera has a tendency to move on its own in the middle of jumps and balancing acts. Expect to reload this level countless times while cursing the designer who created it.

The game relies heavily on timed button sequences, already one of the most overused mechanics in modern-day games. Attacked by a giant bee? Press some buttons in the right order. Need to push over an ice bridge? Press some more. Even some boss fights are won in this manner. There is some action buried in here, though it's found mostly in the game's first and final levels. Playing as Iorek, you'll paw through three types of enemies: witches, Tartars, and wolves. Once you build up enough rage by using standard melee attacks, you can pound the ground to do extra damage. You can also hold two buttons down to grab an enemy and fling it around, but for the most part, you can defeat this tiny assortment of foes by mashing a single button. Some levels are capped by boss fights, which aren't hard, but thanks to the lack of player camera control and the shoddy hit detection, they're plenty annoying. There are still more elements at play. Sometimes Lyra will try to deceive other characters, which requires you to perform a set of minigames. Some of these games function properly, at least, such as one where you push the left analog stick in a whack-a-mole variant. Others are simply terrible and so poorly explained that you may have no clue how the minigames even work the first few times they appear.

At their best, the production values simply fail to capture the fantasy magic of the film or novels. At their worst, they're broken. Animations and environments are crude while there is absolutely no imagination to be found in the bland art design. There are also some weird graphical bugs, such as blinking polygons and pixelated seams. These issues are less noticeable on the psp's small screen than on its console counterparts. Sound fares even worse. The musical score is fine, if unmemorable, but most sound effects are either embarrassingly clunky or missing entirely (and this version is missing even more than on the console versions). The only consistent audio comes from the spinning of the umd as the system is forced to constantly pull data from the disc. Loading screens populate the game with wild abandon – you'll find them between levels, during levels, while engaged in conversation and, astonishingly, even in the middle of combat. Furthermore, sound is often not synched with the onscreen events, to the point where unrelated noises, such as the noises of Iorek fighting, will occur when something else is happening onscreen.

Initially, the wide variety of gameplay elements make it seem like there's going to be a lot to do in the game. Unfortunately, most of these facets are too repetitive, too frustrating, or too boring to keep anyone's interest. The fact that the psp version suffers from a string of unimaginable technical problems makes it even more embarrassing. So, perhaps unsurprisingly, the game is just the latest in a string of movie tie-ins that sacrifice good gameplay and proper quality assurance for the sake of a quick buck. It's without question amongst the worst games to be release on psp.